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Membership NFTs : blockchain technology, opportunities, and implementation of utility based Non-Fungible-Tokens
(2022)
The purpose of the study is to help companies understand, how blockchain technology, and specifically NFTs, will revolutionize the future of business, as well as to develop a universal NFT implementation strategy. Specifically, ...
Driving factors of online consumers of household appliances : an empirical study of consumers in Ho Chi Minh City, Vietnam
(2022)
The current study aimed at examining the factors determining consumer’s online buying decisions of household appliances of consumers in Ho Chi Minh City in Vietnam and their degree of influence. In order to obtain research ...
Business-to-Business omnichannel marketing plan for high-end company : case company: Addcomposites Oy
(2022)
The thesis aims to build an omnichannel marketing plan for the high-end company – Addcomposites Oy. Addcomposites Oy is a start-up in Espoo, Finland which focuses on automated solutions for composites manufacturing in a ...
Market penetration of digital products and services : case company: KONE Corporation
(2022)
The proliferation of digital products and services is transforming today’s business environment. To stay competitive requires new strategies, research, and know-how. The thesis aims to contribute to the prevailing works ...
Artificial intelligence in marketing theory and marketing practice : practical recommendations for companies on the best way to implement or develop AI
(2022)
The study is devoted to the consideration of AI in marketing theory and marketing practice. The relevance of this work can be explained not only by the growing investment in the development of artificial intelligence, and ...
A cross - cultural analysis for Finnish companies entering Colombia : case company : Finca Las Ventanas
(2022)
The purpose of this thesis was to find out the main differences between the Finnish and Colombian business market and national culture and provide information for Finnish companies interested on expanding their business ...
Starting up and operating an apparel brand in Bangladesh
(2022)
The study was on the ready-to-wear clothing industry in Bangladesh in order to deter-mine what kinds of commercial opportunities are available to business people who want to launch a new company and satisfy the requirements ...
How to create a successful video game : case: The Last of Us series
(2022)
The primary objective of this thesis was to find out the elements that a successful video game has. The purpose was to understand four elements: gameplay, character development, storytelling, and marketing in the process ...
Motivation, challenges, and survival of diaspora entrepreneurs in Finland
(2022)
Immigrant entrepreneurship has a significant positive impact on a country's economy and global competitiveness. Immigrants are more likely to be entrepreneurs than their native counterparts. This research was motivated by ...
The effects of leadership on retention
(2022)
The purpose of this study is to analyze the effects of leadership on retention. The study attempts to answer the question “How does leadership affect retention?” followed by the subquestions “What leadership styles are ...







