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Digital Health and Welfare Service Development in an International Multidisciplinary Student Team
(IOS Press, 2018)
The rapid growth of digital health and welfare services demands new competences for health and social care, information technology, and business professionals. This study aims to describe the competences that students have ...
Arts-based methods as pedagogical tools in the HEISE project
(International Conference of Education, Research and Innovation, 2018)
In this article, we describe how arts-based methods are used in different stages of the teaching and learning processes in the courses Methodological Competence in Social Care Sector and Creativity and Activity-Based Methods ...
Open Badges : Experiences From a Game Development Skills Open Badge Co-Creation Process
(Academic Conferences and Publishing International Limited, 2018)
Both the game industry and game education have developed enormously during the past ten years in Finland. However, the skills and competences needed for employment in a game company are only partially provided by the formal ...
Creating Insights to Working Life Requirements Among Students in HEI
(International Academy of Technology, Education and Development, 2018)
In 2016, nearly 1.3 million young people in the EU were out of work and actively sought during 12 months or more for work. Lack of education and work experience were the main driving factors in increasing the likelihood ...
Handbook for Co-creation
(Espoon kaupunki, 2018)
In the next decades, the world will change more than it has changed in the last centuries. Inspiring innovations change established operations, creating new opportunities for building a sustainable and human-oriented ...
Students’ competence as eHealth and eWelfare service developers based on the International Medical Informatics Association IMIA’s curriculum structure and design thinking
(Finnish Social and Health Informatics Association, 2018)
Multidisciplinary cooperation is required to develop digital health and welfare services. The aim of this article is to determine the eHealth and eWelfare service design competences that multidisciplinary students need to ...
Application of Cyber Resilience Review to an Electricity Company
(Academic Conferences and Publishing International Limited, 2018)
The functioning of a modern society is based on the cooperation of several critical infrastructures, whose joint efficiency depends increasingly on a reliable national electric power system. Reliability is based on the ...
Game for children to support social skills
(International Association of Technology, Education and Development, 2018)
Children learn social and emotional skills from their peers, parents and people with whom they are in contact. According to Vygotsky sociocultural peer group learning is a result of children’s co-operation and interpretative ...
Co-creating and co-developing education in a changing operational environmentNT
(International Academy of Technology, Education and Development, 2018)
Finland is currently undergoing social and health care reform and the law preparation is under way currently. This means that in the near future Finland will be going through a huge health, social services and regional ...
Towards practical reflexivity in online discussion groups
(Routledge, 2018)
This paper continues the discussion about student-driven, interactive learning activities in higher education. Using object-oriented activity theory, the article explores the relational aspects of reflexive practice as ...









