• Developing an alternate pricing model for mobile games 

      Nanda Kumar, Somasundaram (Laurea-ammattikorkeakoulu, 2016)
      This goal of this research is to devise an alternate pricing model that addresses the shortcomings of the Free-to-play (F2P) pricing model prevalent in the mobile gaming industry. The research is conducted using the double ...
    • Implementing a Process to Collect Player Behaviour Data for Mobile Game Development 

      Iacoviello, Bianca Doralice (2019)
      The objective of this thesis project was to implement a process to collect player behaviour data for mobile game development. The company was a hypercasual mobile games developer based in Helsinki. The implementation of ...
    • Player in focus : Thinking about players during the entire game design process 

      Vita Costa, Jane Celma (Laurea-ammattikorkeakoulu, 2014)
      This study is an investigation about the usage of the customer-centric approach in the gaming industry. The aim was to discover the importance of players in the game design process and the goal was to find ways to improve ...
    • Quality Control in Games Development 

      Syed, Marwa (2019)
      The purpose of this thesis was to provide more information regarding the role of quality control in game development to game industry professionals, game development start-ups and potential employees of this field. There ...