"game industry" - Selaus asiasanan mukaan Laurea-ammattikorkeakoulu
Viitteet 1-5 / 5
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Analyzing the Business Impact of Veikkaus’ Sustainability Agenda : a study of customer perceptions of the company’s responsible gaming registration initiative
(2023)Against a backdrop of increasing legislation towards social sustainability implementation in the Finnish gaming industry, this study aimed to examine the impact of Veikkaus’ sustainability initiatives through investigating ... -
Business Risks in the Game Industry from Sole Entrepreneurs’ Perspective
(2024)Työn tavoitteena on tunnistaa liiketoiminnan riskit, joita pelialalle pyrkivä yksinyrittäjä saattaa kohdata. Löydöksien on tarkoitus auttaa myös muita alalla jo olevia tunnistamaan omia riskejään. Teoreettisessa viitekehyksessä ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
How Roblox can attract more adult players: a case study of a Finnish start-up
(2023)The objective of this thesis project was to provide recommendations to a Finnish independent game company, NaDa Studio, for creating its first game on the gaming platform Roblox. The game is intended to attract family ... -
Implementing a Process to Collect Player Behaviour Data for Mobile Game Development
(2019)The objective of this thesis project was to implement a process to collect player behaviour data for mobile game development. The company was a hypercasual mobile games developer based in Helsinki. The implementation of ... -
Quality Control in Games Development
(2019)The purpose of this thesis was to provide more information regarding the role of quality control in game development to game industry professionals, game development start-ups and potential employees of this field. There ...