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A student- designed and produced digital magazine: a case study of Pause magazine
(Laurea-ammattikorkeakoulu, 2015)
This Bachelor’s thesis aims to describe the development and production of a digital publication source for a higher educational institution – Laurea UAS. The existing Laurea UAS student magazine – PAUSE was chosen as a ...
A user-centered study for the improvement of Laurea LibGuides
(Laurea-ammattikorkeakoulu, 2015)
The library of Laurea University of Applied Sciences is launching a new content management service that makes it easier for users to access available resources. This thesis report describes the findings of a user-centered ...
Improving User Experience (UX) through web redesign: a case study of Asian Food Mar-ket Oy’s webshop
(Laurea-ammattikorkeakoulu, 2017)
User Experience (UX) has become recognized as one of the most important attributes of de-sign disciplines for digital services and products. UX is extremely important for small and startup businesses since their websites ...
Designing a service concept for the future Finnish grocery trade
(Laurea-ammattikorkeakoulu, 2013)
The purpose of this thesis was to develop a new service concept for the Finnish grocery trade with the aim to help customer focus on healthier food consumption. The service idea and concept that was developed is called ...
DEVELOPING A MARKETING COMMUNICATION STRATEGY: A CASE STUDY OF TAJ MEHAL AFRO, AN AFRICAN AND ASIAN GROCERY IN FINLAND. : A CASE STUDY OF TAJ MEHAL AFRO, AN AFRICAN AND ASIAN GROCERY IN FINLAND.
(Laurea-ammattikorkeakoulu, 2012)
Laurea University of Applied Sciences Abstract
Laurea Leppävaara
Bachelor’s Degree Programme in Business Management
Ejombonteh, Elvis; Vovobu, Peter Kwami
Developing a marketing communication strategy: ...
Business Plan On Ruokapäivä in Helsinki : Food Recommendation
(Laurea-ammattikorkeakoulu, 2016)
With the development of the Internet, an online food market in Finland is now in full bloom with a lot of sites that offer review and evaluate the best places to eat at. With the desire to professionalize the type of online ...
Elderly clients’ experiences of playing a video-game
(Laurea-ammattikorkeakoulu, 2015)
Video-games have become more prevalent among all age-groups during the past few decades. The purpose of this thesis is to describe elderly clients’ experiences of playing a video-game. The research was conducted at a private ...






