Haku
Viitteet 61-70 / 81
Game for children to support social skills
(International Association of Technology, Education and Development, 2018)
Children learn social and emotional skills from their peers, parents and people with whom they are in contact. According to Vygotsky sociocultural peer group learning is a result of children’s co-operation and interpretative ...
Teachers' Experiences of Simulation When Teaching Nursing Students to Encounter a Suicidal Person
(International Association of Technology Education and Development, 2023)
The suicide mortality rate in Finland, especially among young people, is still high compared to European standards. Suicidality often goes unrecognized in health care because the issue is not discussed due to lack of ...
Creativity and innovativeness as future skills
(International Academy of Technology, Education and Development, 2019)
Creativity and innovativeness play a key role in the future work life. It has been predicted that majority of the professions we know now will not exist in 20 years and many of the future professions we can’t even imagine ...
Simple rules and learning: Business model innovation during Covid-19
(LUT University, 2021)
The COVID-19 pandemic has presented the hospitality industry with novel challenges. In this paper, we follow four case restaurants for a period of 12 months and track how they have innovated their business models and their ...
Using Universal Design Game as an Education Tool - Case Ruffproto
(International Academy of Technology, Education and Development, 2022)
Design games are tools for collaborative design that provide play qualities such as a playful mindset and structure, supported by game materials and rules. In a pedagogical context, the aim of these design games is usually ...
Towards a Taxonomy for Health Living Lab Data Collection Devices
(Lappeenrannan teknillinen yliopisto, 2022)
Living Labs in the Health and Wellbeing domain have the ability to integrate ICT tools and other technical devices into the research and innovation withing this domain. However, there is there is no systematic understanding ...
Digital innovations for elderly people – sustainable solutions for the future
(International Society for Professional Innovation Management, 2020)
One megatrend called digitalization will change the everyday living throughout the society in a disruptive way as Christensen has described in his research work [Christensen et al. 2006]. New branches will grow up, old ...
From Tacit Knowledge to Explicit – Taken for Granted Pedagogical Practices Made Visible
(The International Academic Forum, 2021)
Learning by Developing (LbD), is a pedagogical strategy of Laurea University of Applied Sciences for almost 15 years. It is based on authentic co-operation between teachers, students and working life partners. In practice, ...
Understanding Global AI Hype Phenomena with Big Data Analytics
(Lappeenranta University of Technology, 2023)
Artificial Intelligence (AI) encompasses various technologies that mimic human cognitive functions. To comprehend the current state of AI hype and formulate pertinent predictions and scenarios for its future trajectory, ...
Understanding the underlying factors of living lab business model
(Lappeenranta-Lahti University of Technology LUT, 2020)
Living lab is an open innovation approach highlighting active user involvement, multi-stakeholder collaboration while conducing testing and development activities in real-life settings across the different innovation process ...