"digital games" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • The Artificial Scarcity and Preservation of Video Games as Digital Goods 

      Gharbi, Sami (2021)
      The goal of this thesis was to discuss the way digitally distributed games are kept available as cultural heritage. Digital distribution has become an increasingly popular way of dispatching games, but it makes game ...
    • The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas 

      Duarte Jaramillo, Martin (2023)
      The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for ...
    • User Oriented UI Development in Games for Elderly People 

      Saari, Jani Juhani Heikinpoika (2020)
      The main goal of this thesis was to create a game for the elderly people that would provide the target audience with cognitive stimulus while remaining intuitive and easy to access. The game was a 2D puzzle game created ...
    • Visual clarity of game world maps 

      Tanina, Liubov Jr (2024)
      The background of the study was based on the challenge of the game project needs. A key aspect of the development process involved the design of the game world map, with the primary challenge being to incorporate all ...
    • Visual Effects for Stilized Video Games 

      Acuña, Matias (2024)
      ABSTRACT This thesis focuses on the artistic aspects of real-time visual effects (VFX) creation. Throughout the exploration, the thesis employed a structured approach to articulate a comprehensive methodology for creating ...