- Selaus nimekkeen mukaan Kaakkois-Suomen ammattikorkeakoulu

    • Design and configuration of a company network : Case study AstraZeneca Russia 

      Miroshnichenko, Mariia (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      This work was aimed at preparing and testing the enterprise network for a factory which must support 500 users. The main idea of the work was to investigate design principles, understand in which way a good network should ...
    • Design and Implementation of a Web Portal in a Containerized Environment 

      Harju, Anika (2022)
      A web portal is a must-have in today's business world. Constantly changing market forces require companies to become more adaptable and customer focused. A web portal is one way to connect a company and its audience through ...
    • Design and implementation of graphical user interface for electric motorcycle 

      Marttinen, Atte (2022)
      This thesis describes the designing and implementation process of a graphical user interface for electric motorcycle using Qt. The project was started at the end of year 2019 and finished in April of 2022. The project ...
    • Design and Implementation of the Automated Hacker for Cybersecurity Courses 

      Tiitta, Jesse (2023)
      Tämä opinnäytetyö käsittelee kyberturvallisuuden kannalta haavoittuneen verkkopalvelimen ja siihen liitetyn relaatiotietokannan rakentamista, sekä automatisoidun Python koodin luomista, joka hyväksi käyttää kyseisiä ...
    • Design Dimensions. Contents for Cross-Cultural Events 

      Haapaniemi, Heini; Ahola, Esko; Arola, Niko; Liubov, Dzhikija; Haapanen, Sanna; Marja, Kakko; Kantanen, Esa; Kaukinen, Antti; Kemppainen, Jaakko; Kiuru-Lavaste, Seija; Kizilova, Irina; Kovsharova, Irina; Kämppi, Sami; Laasanen, Teemu; Nemilentsev, Mikhail; Nikki, Sanna; Oksanen, Jenni; Pitkänen, Jaakko; Prozorova, Ekaterina; Puoliväli, Ella; Repo, Juho; Safronova, Irina; Savallampi, Tiina; Soulamo, Kirsi; Suntola, Silja; Vainio, Anu; Valta, Meri; Vilpponen, Pekka; Vuoristo, Panu; Kaakkois-Suomen ammattikorkeakoulu
      Xamk Kehittää 185 (Kaakkois-Suomen ammattikorkeakoulu, 2021)
      Design Dimensions is a collection of articles about a three-year design project Contents for Cross-Cultural Events, C3E, funded by the CBC 2014–2020 South-Eastern Finland – Russia cross border programme. C3E falls under ...
    • Design of the data center 

      Prudnikov, Andrey (2020)
      The purpose of this thesis was to study and apply data center design methods, collecting information for the project, developing the design algorithm, making formulas and creating drawings. During the work, detailed analysis ...
    • Design Sprint toimintakulttuurin kehittämisen työkaluna : organisaatiokeskeinen näkökulma 

      Korkeamäki, Pia (2021)
      Opinnäytetyön tarkoituksena on analysoida palvelumuotoilun menetelmien avulla, kuinka hyvin Design Sprint sopi kohdeorganisaation työkaluksi edistämään organisaatiokulttuurin, toimintamallien ja itsensä johtamisen taitojen ...
    • Design, Development, and Impact of a Restaurant Website for Saigon Sandwich Bakery 

      Nguyen, Khang (2023)
      The purpose of this thesis is to explore the design and development of restaurant websites, utilizing React and JavaScript. The main goal of the project was to enhance the bakery's digital presence and improve customer ...
    • Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game 

      Kauppila, Venni (2023)
      The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ...
    • Designing a civilisation mod that blends into Sid Meier's Civilization VI: Gathering Storm 

      Koskenkangas, Marjo (2019)
      Tämä opinnäytetyö dokumentoi sivilisaatio modin suunnittelun ja game design-dokumentin luomisen Sid Meier’s Civilization VI: Gatherin Stormiin. Tämän opinnäytetyön tarkoituksena oli selvittää kuinka sunnitellaan pelin modi, ...
    • Designing a game character costume concept for a medieval fantasy setting 

      Hirvonen, Alexandra (2023)
      The main objective of this thesis was to examine what to take into consideration when designing a costume concept for a character belonging to a medieval fantasy setting. The topic has been researched by examining ...
    • Designing a Game for Emergent Gameplay : Developing Gatedelvers 

      Paananen, Kalle-Eemeli (2020)
      Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective of this thesis was to create a design tool for adding emergence to a game and then use that tool in order to design a game ...
    • DESIGNING A TABLETOP ROLE-PLAYING GAME 

      Virtanen, Miikka (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The creation of a tabletop role-playing game is a relatively understudied subject in the realm of game design. The objective of this thesis was to create an understanding for the reader of the process for creating a ...
    • Designing an Automated Sorting System in Simulation Environment 

      Lillak, Nikita (2024)
      Tämän opinnäytetyön päätavoitteena oli suunnitella ja toteuttaa automatisoitu lajittelujärjestelmä virtuaalisessa simulaatioympäristössä Simumatik. Opinnäytetyö käsittelee Simumatikin virtuaalisten ohjainten ja kolmannen ...
    • Designing and Planning a Campus Wireless Local Area Network 

      Ji, Mengdi (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      With the speedy social and economic development networks have been progressing rapidly. But the current local area network couldn’t meet users’ demands to certain extent especially on campus. The aim of the study was to ...
    • Designing and planning a network for a restaurant franchise 

      Kalvan, Denis (2022)
      With the constant growth of the amount of data being transferred across devices, the demand for modern network topologies and technologies will never decrease. The aims of the study were to gain knowledge on the basic ...
    • Designing Fantasy Creatures for a Visual Novel 

      Hentilä, Aino (2019)
      Fantasy creatures can be seen everywhere in modern media, video games, movies and literature. This thesis mainly focuses on video game fantasy creatures. Despite the popularity of fantasy creatures, the number of guides ...
    • Designing unnerving animations for enemy characters in a three-dimensional horror game 

      Solis, Christopher (2024)
      Enemy characters serve multiple purposes. They exist to challenge and motivate the main character to achieve their goal. Together with the main character, they drive the story through conflicts and resolutions. In the ...
    • Desktop Application Development Using Electron Framework: Native vs. Cross-Platform 

      Alymkulov, Daniyar (2019)
      The goal of this thesis was to showcase Electron Framework and to study the differences between native .NET and cross-platform Electron frameworks. Electron is a new open- source framework for the development of ...
    • DESKTOP APPLICATION WITH WINDOWS PRESENTATION FOUNDATION FOR INVENTORY MANAGEMENT 

      Vo, Minh Huy (2022)
      For a long time, individuals and companies have been using pen and paper to record their items in the inventory. To help with this, this thesis aimed to provide a look at developing a desktop application for inventory ...