KoulutusalaKaakkois-Suomen ammattikorkeakouluMedia-ala

    • 3D-Hair Design Workflows For Characters 

      Tamper, Mikko (2021)
      The goal of this thesis is to serve as a guide for those interested in 3D-hair design by creating a haircut for certain character. The character is not part of any active game project though the focus will be to create ...
    • Benefits of Commercial Video Games for Well-being 

      Martikainen, Vera Selina (2021)
      The purpose of this thesis was to find out if video games could possibly improve one’s wellbeing. Some people will never seek help from the professionals because of the cost of the treatment and medication and because of ...
    • CONCEPT ART CREATION METHODOLOGIES : Visual Development of “Rock Boy” 

      Rässa, Julia (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      Concept art is often mistakenly referred to as art that is created using the same principles as when creating 2D art assets or illustrations, despite concept art at its core being based in design. The objective of this ...
    • Creation of Concept art for a horror game 

      Kunttu, Sanja (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The topic of this thesis is how to create concept art for a horror game. Additional questions are what makes a person scared and why, and how these elements are used in horror games. The creation process consists of ...
    • Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game 

      Kauppila, Venni (2023)
      The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ...
    • DESIGNING A TABLETOP ROLE-PLAYING GAME 

      Virtanen, Miikka (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The creation of a tabletop role-playing game is a relatively understudied subject in the realm of game design. The objective of this thesis was to create an understanding for the reader of the process for creating a ...
    • Elektronisen urheilun tapahtuman monikameratuotannon suunnittelu 

      Heikinheimo, Mikael (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Pelaaminen on viime vuosina kasvattanut voimakkaasti suosiotaan, minkä myötä elektroni-sesta urheilusta on tullut vakavasti otettava kilpailun muoto sekä yleisölaji. Suomessakin harrastajien määrä on kasvanut tasaisesti, ...
    • Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area 

      Lindholm, Janne (2021)
      The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ...
    • Female game characters of the future 

      Sirparanta, Niina (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The objective of the thesis was to study the characteristics and values that relatable female game characters possess. The thesis begins with the introduction of characters in general, female characters in the past and ...
    • Fokus-sovelluksen saavutettavuustestaus iframessa 

      Arvilommi, Toni (2023)
      Accessibility has become an important part of developing web applications in the last few years, especially after laws considering accessibility were put into force in the EU and in Finland. All public sectors existing and ...
    • How anatomical knowledge can guide 3D creature rigging 

      Kontinen, Miia (2022)
      The objective of this thesis was to examine the possible benefits and disadvantages of applying anatomical knowledge to the rigging of 3D creature characters. The hypothesis was that by examining real-life muscoskeletal ...
    • Iconology in a Fictional Context: Intradiegetic Iconology in Worldbuilding 

      Savikko, Suvi (2019)
      With increased importance placed on immersion and aesthetics in modern high-budget role-playing games, design with roots within the narrative of the game becomes an essential factor in the process of worldbuilding. In this ...
    • Immersive Details in Games - And how to apply them 

      Partanen, Juuli (2021)
      Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated. Each element of game ...
    • Maatilan visuaalisen ilmeen uudistus 

      Kaukiainen, Jussi (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Opinnäytetyön tarkoitus oli luoda Metson Tilalle uusi yritysidentiteetti ja selvittää, mitä on visuaalinen identiteetti. Tämä opinnäytetyö pitää sisällään tunnuksen suunnitteluproses-sin, määritelmät käytetyistä väreistä ...
    • Macromanagement in RTS games : Emphasizing strategy over tactics 

      Riskas, Georgios (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Strategy games have been introduced to the public in many different forms and video game is no exception. Real-time strategy (RTS) has been amongst the most popular strategy subgenres. It has gone through many changes and ...
    • Modern approach to hard-surface modeling for games 

      Kochetov, Kirill (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The modern game development cycle requires high standards for art and technical solutions but has limited time resources for iterations and error corrections. Artists are using new approaches to the typical tasks to optimize ...
    • Narrative-and-Theme-Informed Game Design 

      Dobi, Jakub (2019)
      When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of ...
    • Pepper’s Tale : Vihollisen suunnittelu, 3D-mallinnus ja animointi 

      Volanen, Ville (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Tässä opinnäytetyössä suunnitellaan, 3D-mallinnetaan ja animoidaan käyttövalmis vihollishahmo Pepper’s Tale-nimisen 3D-tasoloikkapelin demoa varten. Tutkimuksen kohteena ovat hahmon animoinnin kannalta tärkeät mallinnuksessa ...
    • Photorealistic Texturing for Modern Video Games 

      Lappa, Damien (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Simulating realism has become a standard for many games in the industry. While real-time rendering requires considerable rendering resources, texturing defines the physical parameters of the surfaces with a lower computer ...
    • Player immersion in video game : Designing an immersive game project 

      Tanskanen, Selja (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      This thesis researched player immersion in video games. Due to the vastness of the previous research of player immersion, the topic of the thesis was narrowed the to consider a more specific aspects of player immersion. ...