• Level flow and player guidance in a 3D multiplayer level 

      Kuoppala, Juha (2019)
      The aim of this study was to analyse the effectiveness of both direct and indirect player guidance methods in achieving an optimal level flow in a 3D multiplayer level and how these methods should be used in practice. The ...
    • REALISTIC SUPER MARIO : Reimagining the Life and Times of Mario Rossi in 1980s New York City 

      Brasileño-Hatanpää, Eda Louise (Kymenlaakson ammattikorkeakoulu, 2017)
      This study presents Super Mario Bros. for analysis to demonstrate the effects of reality-based storytelling on a classic platformer. It experiments with the effects of a modified game environment on aesthetics and playability ...
    • Rusher – Creating an Enemy Design for a Game 

      Aalto, Kerttu (2019)
      The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...