"3D" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • Level flow and player guidance in a 3D multiplayer level 

      Kuoppala, Juha (2019)
      The aim of this study was to analyse the effectiveness of both direct and indirect player guidance methods in achieving an optimal level flow in a 3D multiplayer level and how these methods should be used in practice. The ...
    • Rusher – Creating an Enemy Design for a Game 

      Aalto, Kerttu (2019)
      The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...