"computer games" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu
Viitteet 1-19 / 19
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Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game
(2024)Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This ... -
Analysing pipeline for a realistic 3D game-ready weapon
(2023)The objective of the thesis is to analyse the process of creating a realistic 3D weapon to be implemented in a console or a computer game by making a model of an AKSU-74 assault rifle from scratch. The pipeline used for ... -
BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions
(2022)The aim of this thesis was to study and create a boss fight animation for a fictional game character, MauMau2000. Qualitative methods were used by analysing existing villains and their boss fight animations, and by ... -
Building atmosphere in a horror game through environment design
(2024)The primary feature of horror games is the sense of dread that is induced in the player in various ways. One of these methods is immersing the player in the game's setting, which is facilitated by creating an oppressive ... -
Comparative Design Study of LEGO Star Wars Video Games: the complete saga and skywalker saga
(2024)LEGO Star Wars: The Skywalker Saga is a flawed successor to the culturally revered LEGO Star Wars: The Complete Saga. The Skywalker Saga succeeds in modernizing the core aspects of The Complete Saga to bring a more expansive ... -
Developing an online multiplayer game in Unity
(2023)The objective of this thesis was to examine the tools and methods for multiplayer game development offered by the Unity game engine – one of the most popular game engines currently on the market. Only tools provided by ... -
Developing Tools for Audio Visualization and Data Sonification in Unreal Engine 5
(2023)This production-based thesis was aimed at exploring the possibilities of implementing audio visualization and/or data sonification in video games using Unreal Engine 5. In the first part of this thesis, an overview of ... -
Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ... -
Epätyypillisen antagonistin luonti seikkailupelille
(2023)Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ... -
Fun to Learn: Using Hello World() videogame to motivate children in learning code
(2021)The videogame industry has grown rapidly in the last years to lead the entertainment industry. In addition, considering how engaging videogames are, they have become tools for a variety of means, even in the educational ... -
Game Loops and Effective Prototyping
(2022)This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were ... -
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ... -
IMPACT OF ART STYLE IN 2.5D ISOMETRIC GAMES
(2024)This dissertation investigated the relationship between graphical preference, player experience and performance in the context of 2.5D isometric games. Focusing on low poly and pixel art, the study delved into how these ... -
Input Binding in Simulator Games: How to design a keybinding interface for hardcore players
(2022)Keybinding is a part of the game experience players tend to see as a brief interaction and is often overlooked as insignificant. The objective of the thesis was to provide improvement suggestions to the commissioner ... -
Introduction to 2D game development with Unity
(2021)The aim of this thesis is to introduce other developers and programmers to game development with Unity. It requires prior knowledge of C# programming. I introduce them to the game engine Unity, one of the most popular ... -
Multiplayer solution for 3D Unity game prototype using Unity Netcode
(2023)Multiplayer games are an attractive market for game developers, taking up a sizable portion of the market. However, adding multiplayer features to a game increases the scope of the project significantly, which deters ... -
The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas
(2023)The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for ... -
Updating a Game’s Graphics from 2D Sprites to 3D Models
(2023)The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques ... -
Visual clarity of game world maps
(2024)The background of the study was based on the challenge of the game project needs. A key aspect of the development process involved the design of the game world map, with the primary challenge being to incorporate all ...


















