"computer graphics" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu
Viitteet 1-10 / 10
-
3D Game Texturing: Comparative Analysis Between Hand-painted and PBR pipelines
(2022)Textures are 2D images projected on 3D models. Throughout the years many pipelines and workflows have been invented to create the appealing game art and further develop the technology of textures. Thus, game texturing has ... -
3D Modeling Assets And Props With Maya : General 3D Modeling Pipeline
(2022)The objective of this thesis was to research and implement a modern, general 3D modeling pipeline from start to finish. This 3D modeling pipeline is covered by 3 phases: modeling, texturing, and final rendering. Modeling ... -
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game
(2023)The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ... -
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ... -
How anatomical knowledge can guide 3D creature rigging
(2022)The objective of this thesis was to examine the possible benefits and disadvantages of applying anatomical knowledge to the rigging of 3D creature characters. The hypothesis was that by examining real-life muscoskeletal ... -
IMPACT OF ART STYLE IN 2.5D ISOMETRIC GAMES
(2024)This dissertation investigated the relationship between graphical preference, player experience and performance in the context of 2.5D isometric games. Focusing on low poly and pixel art, the study delved into how these ... -
Optimization of 3D Models for Mobile Games: Balancing Quality and Performance
(2024)Mobile gaming has reached a new level of popularity in recent years with an increasing number of people playing games on their smartphones daily. While smartphones have advanced significantly in terms of technology ... -
Rendering a 3D scene in a web application
(2021)Opinnäytetyön tehtävänä oli generoida kolmiulotteinen representaatio merikontista, jonka sisällä on useita paperirullia. Tämä tehtiin verkkoselaimessa toimivaan merikontin optimointityökaluun paremman visualisoinnin vuoksi. ... -
Visual Effects for Stilized Video Games
(2024)ABSTRACT This thesis focuses on the artistic aspects of real-time visual effects (VFX) creation. Throughout the exploration, the thesis employed a structured approach to articulate a comprehensive methodology for creating ... -
WebGPU - the new powerful successor, the future of web API
(2022)The objective of this thesis was to create an application by using new Web API technology called WebGPU to show how well and optimize this API compared to WebGL. The project was designed to have two end results applications ...









