"design (artistic creation)" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • COMMUNICATION IN A GAME DEVELOPMENT TEAM: WHAT 3D ARTISTS WANT TO SEE IN A VISUAL COMMUNICATION OF GAME ASSET 

      Jokela, Noora (2022)
      Sometimes lack of knowledge of what the 3D artist needs to see causes unnecessary relapses and bottlenecks which slow down the game production. The main objective of the thesis was to create general guidelines for communicating ...
    • Conveying Character Personality Through Illustration 

      Tiainen, Janina (2020)
      The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ...
    • Design Dimensions. Contents for Cross-Cultural Events 

      Haapaniemi, Heini; Ahola, Esko; Arola, Niko; Liubov, Dzhikija; Haapanen, Sanna; Marja, Kakko; Kantanen, Esa; Kaukinen, Antti; Kemppainen, Jaakko; Kiuru-Lavaste, Seija; Kizilova, Irina; Kovsharova, Irina; Kämppi, Sami; Laasanen, Teemu; Nemilentsev, Mikhail; Nikki, Sanna; Oksanen, Jenni; Pitkänen, Jaakko; Prozorova, Ekaterina; Puoliväli, Ella; Repo, Juho; Safronova, Irina; Savallampi, Tiina; Soulamo, Kirsi; Suntola, Silja; Vainio, Anu; Valta, Meri; Vilpponen, Pekka; Vuoristo, Panu; Kaakkois-Suomen ammattikorkeakoulu
      Xamk Kehittää 185 (Kaakkois-Suomen ammattikorkeakoulu, 2021)
      Design Dimensions is a collection of articles about a three-year design project Contents for Cross-Cultural Events, C3E, funded by the CBC 2014–2020 South-Eastern Finland – Russia cross border programme. C3E falls under ...
    • ETHNIC AND GENDER REPRESENTATION IN GAMES : Diversifying character design 

      Nissinen, Aino (2019)
      Video games are severely lacking when it comes to ethnic and gender representation in leading characters. The objective of the thesis was to create a prototype that could not only help in designing more diverse characters, ...
    • From solid software development to unique digital products: Building emotions in 3 dimensions. 

      Shchilkin, Aleksandr (2021)
      This thesis deals with the topic of applying modern design tools in the development process of agile companies. I developed workflows capable of quickly generating insight over client’s and technology users’ feedback, in ...
    • Immersive Details in Games - And how to apply them 

      Partanen, Juuli (2021)
      Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated. Each element of game ...
    • Narrative creature design 

      Tillman, Taru (2023)
      Opinnäytetyön kokonaisuus rakentuu narratiivisten perusteiden tutkimiseen, olentojen luomisen perusteihin ja siihen vaikuttaviin aspekteihin, sekä oman olennon luomisprosessiin henkilökohtaisen projektin muodossa.
    • The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas 

      Duarte Jaramillo, Martin (2023)
      The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for ...
    • User interface design process of Barotrauma: Investigating the balance between usability and visual aesthetics 

      Le, Anh (2019)
      This thesis focuses on creating a practical framework on how to balance usability and visual aesthetics in designing the user interface for video games. The productive outcome of this thesis is a graphical user interface ...