"electronic sports" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • ESGE's journey. Developing esports Kymenlaakso. Lessons learned and future ambitions 

      Leppilampi, Antti; Jäntti, Atte; Santibanez, Damian; Hirvonen, Jade; Saari, Otso; Kondratjeff, Eemi; Kaakkois-Suomen ammattikorkeakoulu
      Xamk Inspiroi 44 (Kaakkois-Suomen ammattikorkeakoulu, 2022)
      The ESGE project has come to an end. It’s been quite a ride! When we started in late 2019, we could only imagine small parts of what actually might happen. Now in 2022, we can be grateful about the many different projects, ...
    • Esports event marketing 

      Rouhiainen, Tomas (2022)
      The objective of the thesis was to develop event marketing in esports events. There were three research questions in this thesis. Two research methods were used in this thesis. Survey was the quantitative research method ...
    • Kaunas College "Electrolan" computer network 

      Stankevičius, Gediminas (2021)
      The purpose of this project is to create and implement a network in Kaunas college that could be used for e-sports and similar events, with around 100 attendees. At the moment Kaunas college has no network ready to host ...