"game design" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu
Viitteet 1-20 / 47
-
3D Game Character Animations in Unreal Engine 5: Creation and Implementation
(2023)Unreal Engine 5 was released in 2022, and with its new features Lumen and Nanite making high rendering quality more obtainable with lower hardware requirements, it will likely become a very popular game engine in the ... -
3D-Hair Design Workflows For Characters
(2021)The goal of this thesis is to serve as a guide for those interested in 3D-hair design by creating a haircut for certain character. The character is not part of any active game project though the focus will be to create ... -
Approach to multi-platform game UI design
(2019)Game developers often face unique problems when transferring their products between different platforms. Not understanding the differences between these platforms can cause difficulties and dissatisfaction for the end ... -
Augmented reality in an amusement park environment : AR concept for Linnanmäki
(2020)The objective of this thesis was to answer the question of whether an augmented reality game application would bring added value into the customer experience in Linnanmäki amusement park. The research of this thesis ... -
Balancing and testing a skill-based progression system for a mobile card game
(2023)The aim of the study was to figure out and test what is a good skill tree balance for commissioners’ game. It was also researched what is considered to be a good pacing of skills and rewards in general. Both qualitative ... -
Card Game Balancing: Balancing digital and print trading card games across casual and competitive environments
(2023)The thesis dives deep into the intricate world of trading card games, focusing on their balance in various publishing and gaming environments. Through qualitative analysis, it explores prominent sample games such as Duel ... -
Characteristics of Villains : Creating Story and Visual Design of Villains
(2020)The conflict between good and evil has been one of the greatest inspiration for countless pieces of art and literature throughout history. The objective of this thesis was to research the qualities made of credible, ... -
Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking
(2019)This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives ... -
Conveying Character Personality Through Illustration
(2020)The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ... -
Creating a convincing villain: character design for a video game
(2023)Video games have become another way of telling stories, creating worlds and works of art, so it is important to be able to create deep characters that seem convincing and even “real” in their immersive behaviors, feelings, ... -
Creating an effective atmosphere for a horror game setup
(2021)Tämä opinnäytetyö tutkii miten luoda toimiva tunnelma ja peliympäristö kauhupeliin. Opinnäytetyön tutkimuksessa käydään läpi taustatutkimusta ja tarvittavia metodeja toimivan kauhupelitunnelman luomiseen. Kirjoittaja on ... -
Depictions of sexual minorities in video games. Case: Your Royal Gayness
(2019)The purpose of this thesis was to examine how sexual minorities are represented in video games and compare those depictions with the characters in Your Royal Gayness, a kingdom management game released by Lizard Hazard ... -
Designing a Game for Emergent Gameplay : Developing Gatedelvers
(2020)Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective of this thesis was to create a design tool for adding emergence to a game and then use that tool in order to design a game ... -
Designing Fantasy Creatures for a Visual Novel
(2019)Fantasy creatures can be seen everywhere in modern media, video games, movies and literature. This thesis mainly focuses on video game fantasy creatures. Despite the popularity of fantasy creatures, the number of guides ... -
Developing an online multiplayer game in Unity
(2023)The objective of this thesis was to examine the tools and methods for multiplayer game development offered by the Unity game engine – one of the most popular game engines currently on the market. Only tools provided by ... -
Developing Tools for Audio Visualization and Data Sonification in Unreal Engine 5
(2023)This production-based thesis was aimed at exploring the possibilities of implementing audio visualization and/or data sonification in video games using Unreal Engine 5. In the first part of this thesis, an overview of ... -
Digital tools and artificial intelligence in concept art
(2022)Concept art is a form of visual communication to express ideas and designs. In the video game industry and production pipeline, it is meant to solve the early design puzzles for other visual artists such as 3D modelers, ... -
Educational aspect of non-educational games: on a case study of 'Assassin's creed 2' and 'Assassin's creed: Origins'
(2020)While most videogames are considered entertainment, based around narration or action playing, the genre of educational videogames exists mostly for the use of children or as assisting teaching tools. The line separating ... -
Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ... -
Enhancing learning of real-life skills with storyfication : in a video game context
(2022)Storytelling has been an important part of human nature as long as humans have existed. The story is quite often one of the most important parts of any book, film, or video game. Storytelling, and more specifically, ...