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BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions
(2022)
The aim of this thesis was to study and create a boss fight animation for a
fictional game character, MauMau2000. Qualitative methods were used by
analysing existing villains and their boss fight animations, and by ...
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)
This thesis aimed to explore what influence of a video game world's climate and
environment have on character design, particularly how they impact the narrative
and the physical and visual attributes of the characters. ...
3D Game Character Animations in Unreal Engine 5: Creation and Implementation
(2023)
Unreal Engine 5 was released in 2022, and with its new features Lumen and
Nanite making high rendering quality more obtainable with lower hardware
requirements, it will likely become a very popular game engine in the ...
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game
(2023)
The objective of this thesis was to study and examine the basic principles of
animation and fundamentals of video game animation. These studies were then
used as the basis for an animation project.
While 3D animation ...
Designing unnerving animations for enemy characters in a three-dimensional horror game
(2024)
Enemy characters serve multiple purposes. They exist to challenge and motivate the main character to achieve their goal. Together with the main character, they drive the story through conflicts and resolutions. In the ...




