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Conveying Character Personality Through Illustration
(2020)
The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ...
Visual aesthetics in procedurally generated environment design Creation of explorable locations in Barotrauma
(2020)
Procedurally generated content has shown its popularity in video games in recent years. However, it is crucial to guarantee the visual aesthetic aspects of computer-generated content in order to enhance the players' gaming ...
Aggression Replacement Training -menetelmä: Moraalitarinoita koulukodin nuorille
(2020)
Tuotoksellisen opinnäytetyön tavoitteena oli kehitellä moraalitarinoita sekä niihin liittyvät kysymykset Aggression Replacement Training -menetelmään (ART) koulukodin nuorille. ART on kognitiiviseen käyttäytymisterapiaan ...
Digital tools and artificial intelligence in concept art
(2022)
Concept art is a form of visual communication to express ideas and designs. In the video game industry and production pipeline, it is meant to solve the early design puzzles for other visual artists such as 3D modelers, ...
Introducing the (A) in STEM Processes
(Kaakkois-Suomen ammattikorkeakoulu, 2022)
The material in this publication was collected from all across the globe in the pursuit of wanting to understand how the arts and science collide. The cases were collected by all our project partners from the different ...
Creation of video game art books : a deeper look into what purpose art books for video games provide
(2024)
The objective of this thesis was to take a deeper look at the purposes of video game art books, analyse the process of their creation, and finally create a new art book based on the Norowareta: The Three Treasures game ...





