Viitteet 1-2 / 2
Choice and the illusion of it in narrative-driven video games
Choices in video games are a rising trend and the balance between meaningful choice and the illusion of choice has been executed with varying levels of success in existing game titles. The thesis studied the topic through ...
Narrative-and-Theme-Informed Game Design
When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of ...