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The difference of interactive and non-interactive animation : Prototype of a visual comparison example
The objective of the thesis was to find the differences of interactive and non-interactive animation. The study covered the 12 principles of traditional animation and what new aspects need to be considered when making ...
Principles of the visual novel genre and their practical execution
The objective of this thesis was the video game genre of “visual novels” as well as how their principles are learned and put into practice. Extensive research of the genre was used through articles, studies and the games ...
Level flow and player guidance in a 3D multiplayer level
The aim of this study was to analyse the effectiveness of both direct and indirect player guidance methods in achieving an optimal level flow in a 3D multiplayer level and how these methods should be used in practice. The ...
Iterative design of mobile game UX: Design defined by a target group
The objective of this thesis was to examine how utilising iterative design methods can improve the user experience and usability of a mobile game’s interface. Further questions were how and when to implement user experience ...