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Rusher – Creating an Enemy Design for a Game
(2019)
The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...
Level flow and player guidance in a 3D multiplayer level
(2019)
The aim of this study was to analyse the effectiveness of both direct and indirect player guidance methods in achieving an optimal level flow in a 3D multiplayer level and how these methods should be used in practice. The ...