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Conveying Character Personality Through Illustration
(2020)
The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ...
ETHNIC AND GENDER REPRESENTATION IN GAMES : Diversifying character design
(2019)
Video games are severely lacking when it comes to ethnic and gender representation in leading characters. The objective of the thesis was to create a prototype that could not only help in designing more diverse characters, ...
User interface design process of Barotrauma: Investigating the balance between usability and visual aesthetics
(2019)
This thesis focuses on creating a practical framework on how to balance usability and visual aesthetics in designing the user interface for video games. The productive outcome of this thesis is a graphical user interface ...
COMMUNICATION IN A GAME DEVELOPMENT TEAM: WHAT 3D ARTISTS WANT TO SEE IN A VISUAL COMMUNICATION OF GAME ASSET
(2022)
Sometimes lack of knowledge of what the 3D artist needs to see causes unnecessary relapses and bottlenecks which slow down the game production. The main objective of the thesis was to create general guidelines for communicating ...
Narrative creature design
(2023)
Opinnäytetyön kokonaisuus rakentuu narratiivisten perusteiden tutkimiseen, olentojen luomisen perusteihin ja siihen vaikuttaviin aspekteihin, sekä oman olennon luomisprosessiin henkilökohtaisen projektin muodossa.
The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas
(2023)
The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for ...