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HYVÄN MIELEN TYÖPAIKKA -MERKKI Mielenterveyttä edistävän konseptin kehittäminen palvelu-muotoilun keinoin
(2020)
Tämä opinnäytetyö kuvaa Hyvän mielen työpaikka-merkin innovointi- ja kehittämisprosessia vuonna 2019. Merkkiä on innovoitu MIELI Suomen Mielenterveys ry:ssä osana Sosiaali- ja terveysministeriön Hyvän mielen työpaikka ...
Approach to multi-platform game UI design
(2019)
Game developers often face unique problems when transferring their products between different platforms. Not understanding the differences between these platforms can cause difficulties and dissatisfaction for the end ...
MODULAR APPROACH TO EVENT BRANDING - Creating a visual identity for #FGJ19
(2019)
The main objective of this thesis was to investigate how modular approach can be utilized
in instances of branding. It specifically looked into cases of creating visual identities for
game jams – a hackathon like game ...
Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking
(2019)
This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives ...
Ennakointia Kymenlaakson yrityksissä
(2019)
Opinnäytetyö on tehty KYMIEXACT – täsmäosaamista Kymenlaaksoon -hankkeelle, jota hallinnoi Kaakkois-Suomen ammattikorkeakoulu. Hanke on ammattikorkeakoulun tutkimus-, kehitys- ja innovaatiotoimintaa ja sen tavoitteena on ...
Depictions of sexual minorities in video games. Case: Your Royal Gayness
(2019)
The purpose of this thesis was to examine how sexual minorities are represented in video games and compare those depictions with the characters in Your Royal Gayness, a kingdom management game released by Lizard Hazard ...
The relationship of shape language in character and environment
(2021)
Tämä opinnäytetyö tutkii miten hahmo- ja ympäristösuunnittelu heijastaa toisiaan videopelien suunnittelussa.
Psychology at play: Empathy and Character Relatability
(2021)
This thesis focuses on the psychology of empathy in character design. The objective is to open and discuss the way a player relates to and feels empathy towards playable and non-playable characters (NPC’s) in video games, ...
COMMUNICATION IN A GAME DEVELOPMENT TEAM: WHAT 3D ARTISTS WANT TO SEE IN A VISUAL COMMUNICATION OF GAME ASSET
(2022)
Sometimes lack of knowledge of what the 3D artist needs to see causes unnecessary relapses and bottlenecks which slow down the game production. The main objective of the thesis was to create general guidelines for communicating ...
Digital tools and artificial intelligence in concept art
(2022)
Concept art is a form of visual communication to express ideas and designs. In the video game industry and production pipeline, it is meant to solve the early design puzzles for other visual artists such as 3D modelers, ...