Haku
Viitteet 1-7 / 7
Approach to multi-platform game UI design
(2019)
Game developers often face unique problems when transferring their products between different platforms. Not understanding the differences between these platforms can cause difficulties and dissatisfaction for the end ...
Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking
(2019)
This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives ...
Depictions of sexual minorities in video games. Case: Your Royal Gayness
(2019)
The purpose of this thesis was to examine how sexual minorities are represented in video games and compare those depictions with the characters in Your Royal Gayness, a kingdom management game released by Lizard Hazard ...
The relationship of shape language in character and environment
(2021)
Tämä opinnäytetyö tutkii miten hahmo- ja ympäristösuunnittelu heijastaa toisiaan videopelien suunnittelussa.
Digital tools and artificial intelligence in concept art
(2022)
Concept art is a form of visual communication to express ideas and designs. In the video game industry and production pipeline, it is meant to solve the early design puzzles for other visual artists such as 3D modelers, ...
Narrative creature design
(2023)
Opinnäytetyön kokonaisuus rakentuu narratiivisten perusteiden tutkimiseen, olentojen luomisen perusteihin ja siihen vaikuttaviin aspekteihin, sekä oman olennon luomisprosessiin henkilökohtaisen projektin muodossa.
Updating a Game’s Graphics from 2D Sprites to 3D Models
(2023)
The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques ...