Haku
Viitteet 1-4 / 4
The relationship of shape language in character and environment
(2021)
Tämä opinnäytetyö tutkii miten hahmo- ja ympäristösuunnittelu heijastaa toisiaan videopelien suunnittelussa.
Psychology at play: Empathy and Character Relatability
(2021)
This thesis focuses on the psychology of empathy in character design. The objective is to open and discuss the way a player relates to and feels empathy towards playable and non-playable characters (NPC’s) in video games, ...
Fun to Learn: Using Hello World() videogame to motivate children in learning code
(2021)
The videogame industry has grown rapidly in the last years to lead the entertainment
industry. In addition, considering how engaging videogames are, they have become tools
for a variety of means, even in the educational ...
Updating a Game’s Graphics from 2D Sprites to 3D Models
(2023)
The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques ...