Haku
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Documentation of modular game collection
(2019)
The purpose of this thesis was to compile and develop the documentation of a modular
game collection, a learning tool commissioned by South-Eastern Finland University of
Applied Sciences. The design and implementation ...
Animation State Machines in Unreal Engine
(2020)
The purpose of this thesis was to study and learn to use the animation tools and workflow in the commercial game engine Unreal Engine. It was also intended to make inheritable animation state machines for a game project’s ...