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Rusher – Creating an Enemy Design for a Game
(2019)
The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...
Conveying Character Personality Through Illustration
(2020)
The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ...
Characteristics of Villains : Creating Story and Visual Design of Villains
(2020)
The conflict between good and evil has been one of the greatest inspiration for countless pieces of art and literature throughout history. The objective of this thesis was to research the qualities made of credible, ...
Visual aesthetics in procedurally generated environment design Creation of explorable locations in Barotrauma
(2020)
Procedurally generated content has shown its popularity in video games in recent years. However, it is crucial to guarantee the visual aesthetic aspects of computer-generated content in order to enhance the players' gaming ...
Approach to multi-platform game UI design
(2019)
Game developers often face unique problems when transferring their products between different platforms. Not understanding the differences between these platforms can cause difficulties and dissatisfaction for the end ...
Virtual Reality and Virtual Reality Sickness: Creation of a Virtual Reality Sickness Reduction Tool
(2020)
Virtual reality (VR) games are an increasingly popular entertainment media within the gaming industry. However, virtual reality is hindered by the effects of virtual reality sickness (similar to motion sickness). The ...
Project Management in Game Design – A hypothesis
(2019)
The aim of this thesis is to create a project management plan through case studies and literature research for a Game Design Canvas. Literature research is performed into project management methods within game development. ...
Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking
(2019)
This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives ...
Designing Fantasy Creatures for a Visual Novel
(2019)
Fantasy creatures can be seen everywhere in modern media, video games, movies and literature. This thesis mainly focuses on video game fantasy creatures. Despite the popularity of fantasy creatures, the number of guides ...
Augmented reality in an amusement park environment : AR concept for Linnanmäki
(2020)
The objective of this thesis was to answer the question of whether an augmented reality game application would bring added value into the customer experience in Linnanmäki amusement park.
The research of this thesis ...