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Making a game character move: Animation and motion capture for video games
(2021)
The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing ...
The difference of interactive and non-interactive animation : Prototype of a visual comparison example
(2019)
The objective of the thesis was to find the differences of interactive and non-interactive animation. The study covered the 12 principles of traditional animation and what new aspects need to be considered when making ...
3D Game Character Animations in Unreal Engine 5: Creation and Implementation
(2023)
Unreal Engine 5 was released in 2022, and with its new features Lumen and
Nanite making high rendering quality more obtainable with lower hardware
requirements, it will likely become a very popular game engine in the ...
Updating a Game’s Graphics from 2D Sprites to 3D Models
(2023)
The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques ...