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Rusher – Creating an Enemy Design for a Game
(2019)
The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...
Narrative-and-Theme-Informed Game Design
(2019)
When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of ...
Approach to multi-platform game UI design
(2019)
Game developers often face unique problems when transferring their products between different platforms. Not understanding the differences between these platforms can cause difficulties and dissatisfaction for the end ...
Project Management in Game Design – A hypothesis
(2019)
The aim of this thesis is to create a project management plan through case studies and literature research for a Game Design Canvas. Literature research is performed into project management methods within game development. ...
Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking
(2019)
This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives ...
Iconology in a Fictional Context: Intradiegetic Iconology in Worldbuilding
(2019)
With increased importance placed on immersion and aesthetics in modern high-budget role-playing games, design with roots within the narrative of the game becomes an essential factor in the process of worldbuilding. In this ...
Designing Fantasy Creatures for a Visual Novel
(2019)
Fantasy creatures can be seen everywhere in modern media, video games, movies and literature. This thesis mainly focuses on video game fantasy creatures. Despite the popularity of fantasy creatures, the number of guides ...
Video game companion mobile applications and their future
(2019)
Tässä opinnäytetyössä käydään läpi 'companion' tai kumppanisovellus konseptia, eli konsoli- ja tietokonepelien pelikokemusta tukevia mobiilisovelluksia. Se tapahtuu tutkimalla konseptin alkua, tehtyjä kumppanisovelluksia ...
The difference of interactive and non-interactive animation : Prototype of a visual comparison example
(2019)
The objective of the thesis was to find the differences of interactive and non-interactive animation. The study covered the 12 principles of traditional animation and what new aspects need to be considered when making ...
Depictions of sexual minorities in video games. Case: Your Royal Gayness
(2019)
The purpose of this thesis was to examine how sexual minorities are represented in video games and compare those depictions with the characters in Your Royal Gayness, a kingdom management game released by Lizard Hazard ...