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Rusher – Creating an Enemy Design for a Game
(2019)
The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...
The effects of visual aesthetics and functionality in user interface design and perception
(2020)
The objective of this Thesis was to study how the functionality and visual design of video game user interfaces can affect perception, and the different factors that may have further influence the viewer’s attention and ...
The Artificial Scarcity and Preservation of Video Games as Digital Goods
(2021)
The goal of this thesis was to discuss the way digitally distributed games are kept available as cultural heritage. Digital distribution has become an increasingly popular way of dispatching games, but it makes game ...
ETHNIC AND GENDER REPRESENTATION IN GAMES : Diversifying character design
(2019)
Video games are severely lacking when it comes to ethnic and gender representation in leading characters. The objective of the thesis was to create a prototype that could not only help in designing more diverse characters, ...
User interface design process of Barotrauma: Investigating the balance between usability and visual aesthetics
(2019)
This thesis focuses on creating a practical framework on how to balance usability and visual aesthetics in designing the user interface for video games. The productive outcome of this thesis is a graphical user interface ...
Making a game character move: Animation and motion capture for video games
(2021)
The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing ...
Visual Development of a Visual Novel
(2019)
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay. Gameplay mainly involves the reading of a fictional story that is delivered through a text box, with static character ...
Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)
The aim of this thesis was to examine the different methods that can be used to evoke
diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are
created in the different hub areas in ...
Depictions of sexual minorities in video games. Case: Your Royal Gayness
(2019)
The purpose of this thesis was to examine how sexual minorities are represented in video games and compare those depictions with the characters in Your Royal Gayness, a kingdom management game released by Lizard Hazard ...
The influence of the free-to-play business model on visual development and art direction in mobile games
(2019)
This paper is an exploration of the area between the art and business sides of mobile game development. The main goals are to attempt to discover the influence of the free-to-play business model on the art-direction, to ...