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Iterative design of mobile game UX: Design defined by a target group
(2019)
The objective of this thesis was to examine how utilising iterative design methods can improve the user experience and usability of a mobile game’s interface. Further questions were how and when to implement user experience ...
The difference of interactive and non-interactive animation : Prototype of a visual comparison example
(2019)
The objective of the thesis was to find the differences of interactive and non-interactive animation. The study covered the 12 principles of traditional animation and what new aspects need to be considered when making ...