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Antecedents and Consequences of Counterproductive Knowledge Behaviours: Study of Home Care Organizations in Finland
(Academic Conferences International Limited, 2020)
Gamification of Project Business Studies
(Springer, 2021)
During recent years, gamification of education has received increased attention and interest. Although critics argue that gamification derails the focus of learning and increases stress and competition, most scholars see ...
An online tool for analyzing written student feedback
(Association for Computing Machinery, 2020)
Collecting student feedback is commonplace in universities. Feedback surveys usually have both open-ended questions and Likert-type questions, but the answers to open questions tend not to be analysed further than simply ...
Self-Directed Adult Learners and the Paradox of Choice
(2020)
It is common knowledge that we all learn best
when we are motivated. But what motivates us? A large body
of research suggests that we have individual differences in
our learning motivations and these differences increase ...
Memoriaali – An Online Platform for Digital Reception and Enrichment of Archived Materials
(Society for Imaging Science and Technology, 2021)
People are participating in the digital environment more than ever before and have gotten used to sharing their lives and expertise through social networks. There is a great potential in users sharing private archival ...