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Narrative-and-Theme-Informed Game Design
(2019)
When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of ...
Iconology in a Fictional Context: Intradiegetic Iconology in Worldbuilding
(2019)
With increased importance placed on immersion and aesthetics in modern high-budget role-playing games, design with roots within the narrative of the game becomes an essential factor in the process of worldbuilding. In this ...
The influence of the free-to-play business model on visual development and art direction in mobile games
(2019)
This paper is an exploration of the area between the art and business sides of mobile game development. The main goals are to attempt to discover the influence of the free-to-play business model on the art-direction, to ...