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The Artificial Scarcity and Preservation of Video Games as Digital Goods
(2021)
The goal of this thesis was to discuss the way digitally distributed games are kept available as cultural heritage. Digital distribution has become an increasingly popular way of dispatching games, but it makes game ...
Narrative-and-Theme-Informed Game Design
(2019)
When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of ...
Immersive Details in Games - And how to apply them
(2021)
Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated.
Each element of game ...
Iconology in a Fictional Context: Intradiegetic Iconology in Worldbuilding
(2019)
With increased importance placed on immersion and aesthetics in modern high-budget role-playing games, design with roots within the narrative of the game becomes an essential factor in the process of worldbuilding. In this ...
Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)
The aim of this thesis was to examine the different methods that can be used to evoke
diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are
created in the different hub areas in ...
3D-Hair Design Workflows For Characters
(2021)
The goal of this thesis is to serve as a guide for those interested in 3D-hair design by
creating a haircut for certain character. The character is not part of any active game project
though the focus will be to create ...
The influence of the free-to-play business model on visual development and art direction in mobile games
(2019)
This paper is an exploration of the area between the art and business sides of mobile game development. The main goals are to attempt to discover the influence of the free-to-play business model on the art-direction, to ...
Benefits of Commercial Video Games for Well-being
(2021)
The purpose of this thesis was to find out if video games could possibly improve one’s wellbeing. Some people will never seek help from the professionals because of the cost of the treatment and medication and because of ...
Fokus-sovelluksen saavutettavuustestaus iframessa
(2023)
Accessibility has become an important part of developing web applications in the last few years, especially after laws considering accessibility were put into force in the EU and in Finland. All public sectors existing and ...
DESIGNING A TABLETOP ROLE-PLAYING GAME
(Kaakkois-Suomen ammattikorkeakoulu, 2018)
The creation of a tabletop role-playing game is a relatively understudied subject in the realm of game design. The objective of this thesis was to create an understanding for the reader of the process for creating a ...