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Game props research and design: Interactivity and telling a story
(2023)
Props in games are an important part of delivering immersive experience to the player. Yet when it came to available research, prop design lacked deeper studies with aspects such as narrative and interactive purposes of ...
Creating a convincing villain: character design for a video game
(2023)
Video games have become another way of telling stories, creating worlds and works of art, so it is important to be able to create deep characters that seem convincing and even “real” in their immersive behaviors, feelings, ...
Card Game Balancing: Balancing digital and print trading card games across casual and competitive environments
(2023)
The thesis dives deep into the intricate world of trading card games, focusing on their balance in various publishing and gaming environments. Through qualitative analysis, it explores prominent sample games such as Duel ...
Balancing and testing a skill-based progression system for a mobile card game
(2023)
The aim of the study was to figure out and test what is a good skill tree balance
for commissioners’ game. It was also researched what is considered to be a good
pacing of skills and rewards in general.
Both qualitative ...
The Language of Colour in Character Design
(2023)
Character design plays a significant role in any type of media. Movies,
animations, and games are full of characters we all love and recognize
because of unique colour choices in their designs. Colour not only helps ...
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)
This thesis aimed to explore what influence of a video game world's climate and
environment have on character design, particularly how they impact the narrative
and the physical and visual attributes of the characters. ...
Key elements in the development of a digital prototype of an educational video game, memory match finnish
(2023)
This thesis covers the development of a digital prototype of an educational game to start learning the Finnish language, using the information retrieved from the development process and game tests to identify the key ...
Game development for museums
(2023)
Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions.
The objective of the thesis ...
3D Game Character Animations in Unreal Engine 5: Creation and Implementation
(2023)
Unreal Engine 5 was released in 2022, and with its new features Lumen and
Nanite making high rendering quality more obtainable with lower hardware
requirements, it will likely become a very popular game engine in the ...
How Choice Influences Replay-Value of Narrative-Driven Video Games
(2023)
Choice is an important factor in video games. Narrative driven games continuously offer choices to the player in different ways. Through narrative decisions, gameplay style and character creation players get encouraged to ...