"augmented reality" - Selaus asiasanan mukaan Tampereen ammattikorkeakoulu
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Augmented reality video as a storytelling tool in marketing for young adults
(2023)The purpose of this thesis was to build an augmented reality experience for marketing. To build the AR experience research was carried out to collect information on young adults’ expectations and needs for an interesting ... -
Choosing the most appropriate platform to create social augmented reality
(2023)Due to the statistics behind the popularity growth of AR and the increasing number of the smartphone users, the study focused on AR filters used in social media. The purpose of this study was to create a flowchart ... -
Creating story-driven animations for Mobile AR Applications : implementing working mobile augmented reality on a near-zero budget
(2020)The purpose of this thesis was to explore the process of producing and integrating 2D and 3D animated storylines into working mobile augmented reality implementations that bring three stairwell murals to life. Given that ... -
Evolution of Animated Characters in League of Legends World Championship Opening Ceremonies : which technologies are used to impress the audience, and how does the use of technology evolve between 2017 to 2019?
(2020)This study is about how the use of animated characters in League of Legends World Championship Opening Ceremonies has evolved from 2017 to 2019. Animated characters are digital in-game characters brought to the stage for ... -
How AR content can bring value to museums : concept design for an educational AR game about the fire of Tampere in 1865
(2021)As consumption and interaction culture is becoming more digitized, it has become important to museums to consider how they could update themselves and cater the digitally oriented demographic. Augmented reality is one of ... -
Journalistic use of augmented reality
(2023)Koska lisätyn todellisuuden (augmented reality, AR) käyttöönotto uutistoimituksissa on vielä varhaisessa vaiheessa, tässä tutkimuksessa haluttiin tutkia sitä, miten lisättyä todellisuutta käytetään tällä hetkellä, mitkä ... -
Leveraging immersive audio production techniques to enhance cultural and historical understandings in a museum setting
(2022)This thesis investigated how audio post-production techniques that have been proven successful for film and TV can be applied to producing VR and AR experiences that use immersive audio to support cultural and historical ... -
Marketing opportunities in the metaverse
(2023)Metaverse is a new digital space where the users can interact with digital platforms with the access of an avatar. With every new technology, there is something new to explore. This thesis aims to discover the concept of ... -
Personalization in beauty tech using AI and AR : investigating consumer behaviour and benefits of personalization in beauty
(2020)Personalization has the potential to optimize a service for users by catering to unique needs and characteristics. The influx of artificial intelligence (AI) and augmented reality (AR) technology in the retail space has ... -
Visual odometry for a stable AR rendering in the HUD
(2023)Recent developments in the automotive industry have emerged the importance of Augmented Reality (AR) applications. AR enhances the driving experience by providing a real-time visual representation of driving assistance ...









