Haku
Viitteet 1-5 / 5
Level design in virtual reality
(2020)
Tässä opinnäytetyössä syvennyttiin kenttäsuunnittelun metodologiaan ja parhaisiin käytäntöihin niin perinteisen, kuin virtuaalitodellisuuteen sijoittuvan kenttäsuunnittelun suhteen, soveltaen opittua sekä tekijän omaa ...
Efficient texturing techniques for game environment art
(2022)
An environment artist’s role in the game industry requires them to combine their artistic skills with technical knowledge about the best performance practices and to do this under quick turnaround times and deadlines. This ...
Horror in escape rooms : how to build an atmosphere and design puzzles
(2022)
The goal was to gather information to get unique and theme-suitable puzzles into the new escape room game, to create an atmosphere of horror and provide new experiences for the players. Examples were gathered by benchmarking ...
Game development using the open-source Godot Game Engine
(2022)
This bachelor’s thesis examined the open-source video game development tool, Godot Engine. The popularity and viability of independent game development is growing along with the many software tools available for developers ...
How colours guide the player in video games
(2023)
The goal of this thesis was to gather information on how colours can guide the player in video games. The two main aspects researched were emotional and navigational colour guiding. This thesis also included a summary of ...