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Requirement analysis for navigation application in a hospital
(2020)
Many people, who visit healthcare facilities, experience stress and anxiety. Visitors represent vulnerable user groups and may feel powerless and perceive the environment intimidating. Visiting a healthcare facility under ...
User Experience of Filipino Older Adults on Serious Games
(2020)
This research was conducted to study user experience with serious games by Filipino older adults living in two care facilities and as well as the user experience of the care staff with the same games. The research was ...
Older adults' experiences of virtual reality and 360° videos
(2021)
The purpose of this research is to examine the experiences of older adults’ in VR. The aim is to clarify older adults' user experience on VR and its interconnection to quality of life. This study aims to fulfil the lack ...
Older adults’ user experience testing of five smart furniture prototypes
(2020)
The number of Finnish people over 65 years old is rising in the future. The life expectancy of the older people has also risen, which allows them to live longer in their own houses, but also increases the need for supporting ...
Usability testing of BangBang Robot
(2022)
The purpose of this thesis was to test usability and evaluate user experience of BangBang Robot to receive information about the functionality in Finnish environment and among Finnish users. Thesis introduced the equipment ...
Refining digital care for headache disorders - enhancing user experience
(2021)
This was a development project of a digital care path for patients with headache disorders in Helsinki University Hospital. The digital care path was originally produced in 2018. It consists of information for the patient, ...