KoulutusalaTurun ammattikorkeakouluTieto- ja viestintätekniikka
Viitteet 221-240 / 1271
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Design and implementation of the lost and found web application
(Turun ammattikorkeakoulu, 2013)Recovering lost items is so common that in places such as cities in Finland there are offices that are responsible for recovering and keeping such items for their rightful owners to collect them. However, recovering such ... -
Design considerations of implementing a mobile wireless local area network : case stydy : “God´s eyes” video surveillance system
(Turun ammattikorkeakoulu, 2010)Benefitting from the mobility of cellular network and broadband internet services of wireless network, people are demanding to access internet ubiquitously. The telecommunication operators are considering Wireless Local ... -
Designing a logical data model for a sales and inventory management system
(Turun ammattikorkeakoulu, 2013)The aim of this thesis was to design a Sales and Inventory Management System (SIM), that is, a database describing the customer orders and products distributed by the company. The SIM system shall help in the management ... -
Designing an IT support function for Turku University of Applied Sciences' "Bring Your Own Device" implementation
(Turun ammattikorkeakoulu, 2017)The aim of this thesis was to design an IT support function that can provide support for students’ devices. This thesis was commissioned by Turku University of Applied Sciences in wake of a “Bring Your Own Device” ... -
Designing and developing a multiplayer virtual reality environment
(2023)The goal of this bachelor thesis was to investigate the design and development principles for the implementation of a networked VR environment and produce a networked VR application with a client that has more authority ... -
Designing and implementing an interaction and dialogue system for a VR RPG
(2023)Dialogue and interaction with non-playable characters (NPCs) in video games is a powerful means of conveying the feelings of the characters and telling the story of the game to the player. The purpose of the thesis was to ... -
Designing implementable tools : the importance of easy and fast implementation in the metaverse era
(2024)Tämän opinnäytetyön tavoitteena oli tutkia olemassa olevia kehittäjätyökalujen suunnittelutapoja ja näiden vaikutusta työkalun implementoinnin nopeuteen ja helppouteen. Opinnäytetyön tavoitteena oli myös kehittää työkalu ... -
Designing protection system of LAN security
(Turun ammattikorkeakoulu, 2011)Local Area Network (LAN) refers to the local area coverage of a computer network. In general, communication data packets which can be transmitted between any two network nodes based on broadcast transmission have been ... -
Designing shift calendar for mobile phone
(Turun ammattikorkeakoulu, 2010)At Nokia production site employee’s work is divided into three shifts, each of 8 hours, and each employee works just one of those shifts. There is a need for a shift calendar for, since scheduling the staff for specific ... -
Designing usability guidelines for evaluating the usability of a retailing back-end system
(2024)Evaluating usability is an essential part of designing systems, and the goal of this thesis was to provide a set of general guidelines for evaluating a retail back-end system’s usability during and after the development ... -
Designing user acceptance testing plan for ERP implementation
(Turun ammattikorkeakoulu, 2013)The user acceptance testing (UAT) is one of the success factors in ERP (Enterprise Resource Planning) implementation. ERP systems can be very complicated with integrated business processes. ERP software is one of the most ... -
Designing, Producing, and Testing an Impactful Learning Game : case: Fantastic Factory
(2021)Games are known to be impactful in many ways. They can tell inspiring stories, similar to literature or films. Although it is still relatively rare in the gaming industry, they can also be made to describe or teach about ... -
Determining the value of VR multi-user dementia care : a psychologist’s perspective
(2024)Dementia is a neuro-debilitating disease that affects more than 55 million people worldwide, with an additional 10 million cases reported each year. While the rise in dementia prevalence has led to a technological revolution ... -
Developing a 3D mesh deformation shader in Unreal Engine 5
(2024)The thesis examined the Unreal Engine 5 game engine (UE5), its purpose and use cases. The goal was to develop a deformation shader system for 3D models using Unreal Engine. The development process aimed at making the system ... -
Developing a behaviour tree based AI system
(2020)Tekoäly on tärkeä osa nykyaikaista pelinkehitystä. Eri kehitystyökalujen laajan saatavuuden ansioista on entistä helpompaa kehittää ihmisten käyttäytymistä imitoivia tekoälyjärjestelmiä. Tämän opinnäytetyön tavoitteena ... -
Developing a booking system : case TUAS Cisco laboratory
(Turun ammattikorkeakoulu, 2015)The purpose of this thesis project was to develop a new browser-based online booking system for the Turku University of Applied Sciences Cisco Laboratory. The new system was needed because the current system was outdated ... -
Developing a CI/CD pipeline with GitLab
(2022)Developing software is a tedious process, especially when repetitive tasks are performed manually. This thesis discusses a better alternative to this approach, which is to automate these processes with a CI/CD pipeline. ... -
Developing a Contract Test Preparation Application
(2024)The objective of this thesis was to create an application capable of socket communication with the Lashmate application through a communication protocol, and thus be able to seek out and display errors in the calculations ... -
Developing a cross-platform mobile application : my shopping list
(Turun ammattikorkeakoulu, 2013)This thesis examines the development of a mobile application that works on multiple mobile operating systems with the same source code. The application was implemented with HTML5 programming and wrapped with PhoneGap (an ... -
Developing a crowd simulation library for mobile games
(Turun ammattikorkeakoulu, 2014)The purpose of thesis project was to develop a library, later referred to as SteerLib, for realistic crowd simulation in mobile games designed for iOS platform. Today, it is common to see high-end PC and console video games ...



















