Haku
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Value and use of AI in external recruitment of highly skilled specialists and senior management roles : current use and value, and future predictions for AI in the recruitment process
(2020)
This thesis evaluates the current use, value, and future improvement possibilities of Artificial Intelligence based systems and applications in the recruitment and selection process of highly skilled specialists, senior ...
Development and ethics of artificial intelligence
(2019)
In 20th century, scientific artificial intelligence technology, with a history of only 50 years, is affecting the world in its own unique way. It is considered as one of the three major scientific and technological ...
IBM Watson in a game project
(2019)
Tunnetuimmat puheentunnistuksen ja tekoälyn yhdistämisen käyttötapaukset ovat suurten yritysten virtuaaliavustajat, kuten Amazonin Alexa ja Applen Siri. Peleissä ja pienemmissä sovelluksissa niiden käyttö on lähes olematonta, ...
Artificial intelligence in the prevention of financial crime : effects on human resources and leadership on the financial sector
(2020)
Pankkeihin ja muihin finanssialalla toimiviin yrityksiin kohdistuu enenevissä määrin sääntelyä. Sääntelyn kasvava määrä edellyttää alalla toimivilta yrityksiltä alati lisääntyviä maksutransaktioiden seurannan, asiakkaan ...
Mobile real-time object detection with Flutter
(2021)
Tietokonenäön käyttö on kasvanut huomattavasti matkapuhelimissa. Tietokonenäön tärkein osa, hahmontunnistus, perustuu syviin oppimismalleihin. Nämä mallit ovat perinteisesti vaatineet tehokkaita grafiikkaprosessoriyksiköitä ...
Artificial intelligence driven pose detection from EEG-signals
(2023)
The objective of this thesis was to collect EEG- and AI detected human pose data, to be used as data for training a new AI capable of inferring human poses from EEG. The idea is that such an AI could be used to translate ...
Reinforcement learning : learning from experience
(2021)
Vahvistusoppiminen on koneoppimistapa, jonka avulla voidaan opettaa ohjelmistoagentteja tekemään loogisia päätöksiä, jotka perustuvat aikaisempiin päätöksiin. Opinnäytetyön tavoitteena oli tutkia vahvistusoppimisen ...
User experience on speech recognition in serious games : case study: ExerGo
(2021)
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition in a serious game. Moreover, it purposed to measure factors that could affect the user experience while users were playing ...
AI behavior in equal intersections : modification of Simulandia traffic AI
(2021)
When creating a simulation of any sort, one of the most important aspects is immersion and when the player is put into a completely lifeless environment it is rarely very immersive. To solve these issues developers cannot ...
Study on customer behavior analysis using machine learning
(2021)
Machine Learning and Artificial Intelligence have become an important part of many businesses. Digital Marketing has also benefited from modern Machine Learning techniques.
The objective of this thesis was to draw for ...









