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Assessing the value of early user experience testing in VR games
(2019)
Despite the recent growth of market share of Virtual Reality (VR) gaming due to VR headsets price reduction, game companies are still facing a few obstacles related to VR games design and development. One of them is the ...
Gamification on learning : gamifying the gamification and serious game course
(2020)
Recently, gamification has become a trending topic in the world. Using game elements in a non-game context could improve the engagement and motivation of people in many fields. Particularly in higher education, this method ...
Designing, Producing, and Testing an Impactful Learning Game : case: Fantastic Factory
(2021)
Games are known to be impactful in many ways. They can tell inspiring stories, similar to literature or films. Although it is still relatively rare in the gaming industry, they can also be made to describe or teach about ...
Matching stakeholders to the serious game development cycle : a mixed method approach
(2021)
Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that does not meet the learning goals is considerable. Balancing gameplay and instructional design to make a fun and effective ...
Adapting a new game mechanic in an instant lottery game, positively influencing its immersion and flow
(2022)
Currently, the Finnish online gambling market is estimated to generate an annual gross revenue of €1.135 million. A large proportion of this market centers on instant lottery games that typically include basic digital ...
Environmental language and visual design for digital games : a qualitative evaluation
(2023)
Peliympäristöt muodostavat yhden suurimmista visuaalisista komponenteista videopeleissä, ja interaktiivisuuteen yhdistettynä ne ovat voimakas tarinankerronnan väline. Interaktiivisuus johtaa kuitenkin myös narratiiviseen ...
Balancing a video game
(2022)
Videopelin tasapainottaminen tuo monille mieleen pienten muutosten tekeminen yli- ja alivoimaisiin valintoihin, jotta niistä saataisiin yhdenvertaisempia muiden vaihtoehtojen kanssa. Tällaiset pelikehityksen lopulla tai ...
Comparing the impact of game design methods on player emotional response
(2023)
This thesis explores the impact of emotional design on players' emotional responses during gameplay, using the Mechanics Dynamics and Aesthetics (MDA) framework and flow theory to analyze a demo for the game Arrival of the ...
Designing and implementing an interaction and dialogue system for a VR RPG
(2023)
Dialogue and interaction with non-playable characters (NPCs) in video games is a powerful means of conveying the feelings of the characters and telling the story of the game to the player. The purpose of the thesis was to ...