"attitudes" - Selaus asiasanan mukaan Opinnäytetyöt (Avoin kokoelma)
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Existing problems and solutions of Jinhua campus football
(2022)Since the State General Administration of Sport and the Ministry of Education proposed the term "school football", school football has been booming in the whole country and the number of youth football participation ... -
Mobile application monetization methods and user attitudes
(2024)The purpose of this thesis is to gain insight on the attitudes and preferences of regular mobile device users towards mobile application monetization. The topic was chosen for the purpose of learning and gaining information ... -
Psychological Effects of Consumerism on Society: High fashion clothing brands based as a factor.
(2024)This bachelor’s thesis examines the psychological effects of consumerism in society with high-fashion clothing brands as a factor. The purpose of the study was to examine the impact of marketing on the values, attitudes, ... -
Public opinion towards aviation in Denmark, Finland, Norway and Sweden
(2020)The aim of this study is to examine the public opinion towards aviation in the Nordic countries, focusing on the environmental issues of flying and the gender balance in jobs in the aviation industry, before the COVID-19 ... -
Residents’ attitude towards tourists and tourism in Porvoo
(2020)This thesis aims to study the attitudes and opinions of the people living in Porvoo towards tourism and tourists in their hometown. The commissioner of the thesis is Porvoo Tourism and Marketing Unit, who takes care of and ... -
The attitudes and use of information literacy competencies by students in a selected programme at a University of Technology in South Africa
(2024)The current information age is characterised by an overabundance of information. Information is generated and disseminated at an accelerated pace. Several developments in information and communication technologies have ... -
The Impact of Microtransactions on Consumer Behaviour in Free-to-play Video Games
(2024)This study examines the impact of microtransactions on consumer behaviour in free-to-play video games. The primary objective was to understand how microtransactions influence player’s attitudes, spending behaviour, and ...






