- Selaus nimekkeen mukaan Opinnäytetyöt

    • Creating a children's gamified picture book 

      Tommila, Essi (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      This thesis was based on the game The Little Cat and The Rainbow Egg which is an interactive gamified storybook for children from the ages of 5 to 10. The game was published on Google Play and can be played with a tablet ...
    • Creating a convincing villain: character design for a video game 

      Jantunen, Noora (2023)
      Video games have become another way of telling stories, creating worlds and works of art, so it is important to be able to create deep characters that seem convincing and even “real” in their immersive behaviors, feelings, ...
    • Creating a high-availability cluster with two physical servers and virtual machines 

      Dudnik, Anastasiia (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Many companies use cluster systems for their work. It provides a failover, high-availability and greater performance, than just a regular server system. This thesis work provides the information how to implement and configure ...
    • Creating a Hyper-V 2016 Virtualization Lab Environment 

      Jonikas, Lukas (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The purpose of this thesis was to create a virtual lab environment for introducing Windows server 2016 Hyper-V server role and its new features to the South-Eastern Finland University of Applied Sciences (Xamk) students. ...
    • CREATING A SUSTAINABLE DEVELOPMENT STRATEGY IN AN INDEPENDENT HOTEL, HURGHADA, THE RED SEA 

      Ali, Ali Mohamed (2020)
      Abstract This research tackled a problem concerning hoteliers in Egypt. Their main priority is generating income from foreign currency and job creation, instead of implementing or understanding sustainable development ...
    • CREATING A WEBSITE CONNECTING STUDENTS AND EDUCATION SYSTEMS OVER THE WORLD 

      Nguyen, Ho Quynh Anh (2023)
      When people search for information on studying abroad, the sheer volume of available information can be overwhelming. In addition, relying on popular search engines such as Google can often result in a limited pool of ...
    • Creating an effective atmosphere for a horror game setup 

      Allen, Antti (2021)
      Tämä opinnäytetyö tutkii miten luoda toimiva tunnelma ja peliympäristö kauhupeliin. Opinnäytetyön tutkimuksessa käydään läpi taustatutkimusta ja tarvittavia metodeja toimivan kauhupelitunnelman luomiseen. Kirjoittaja on ...
    • Creating and establishing new service in existing tourism business in Cyprus 

      Morovshchik, Eva (2024)
      The tourism industry in Cyprus significantly contributes to the national economy, leveraging its scenic landscapes and rich cultural heritage to attract visitors from around the globe. The wedding tourism market has grown ...
    • Creating stylized 3D characters for video games 

      Pennala, Iida-Maria (2023)
      Tämä opinnäytetyö on tehty nykyaikaisten tekniikoiden tutkimiseen joita käytetään 3d hahmojen luonti prosessissa sekä olemaan opas joka käy läpi kyseisen prosessin suurimmat vaiheet. Sen tavoitteena on olla hyödyllinen ...
    • CREATION OF AN EDUCATIONAL OPERATING SYSTEM : Using the C# and .NET Framework 

      Galakhov, Daniil (Mikkelin ammattikorkeakoulu, 2017)
      The purpose of this study was to conduct a research on Operating System fundamentals and apply the knowledge gained to a real environment by creating Educational Operating System. The outcome of this project may also serve ...
    • Creation of Concept art for a horror game 

      Kunttu, Sanja (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The topic of this thesis is how to create concept art for a horror game. Additional questions are what makes a person scared and why, and how these elements are used in horror games. The creation process consists of ...
    • Creation of video game art books : a deeper look into what purpose art books for video games provide 

      Rahkila, Mauri (2024)
      The objective of this thesis was to take a deeper look at the purposes of video game art books, analyse the process of their creation, and finally create a new art book based on the Norowareta: The Three Treasures game ...
    • Creative methods as a supportive factor of work-wellbeing and workflow 

      Rautio, Taru (2024)
      The aim of the thesis was to find out what was the current state of work-wellbeing, what were the factors of non-wellbeing experience, and how creative methods affected work-wellbeing. The research problem was to find out ...
    • "Credit loss risk assessment in Russian SME lending. Case Sovcombank" 

      Grigorev, Georgii (2022)
      The most critical problem for bankers (lenders) is to minimize the risk of credit loss. This thesis aimed to define the main difficulties in credit risk assessments of an SME in Russia and find solutions to the research ...
    • CRM-järjestelmän käyttöönotto 

      Suomalainen, Hanne (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Tämä on toiminnallinen opinnäytetyö, jonka aiheena on CRM-järjestelmän käyttöönotto. Työn toimeksiantaja on Termex-Eriste Oy, jonka päätuotteena on selluvilla puhalluslämmöneriste sekä siihen liittyvät valmistus- ja ...
    • CRM-järjestelmän yhdistäminen toiminnanohjausjärjestelmään 

      Tynni, Jesse (2023)
      Tämän opinnäytetyön tavoitteena oli etsiä toimeksiantajalle parhaiten soveltuva CRM-ratkaisu. Työn alussa toimeksiantajalla oli käytössä erillinen toiminnanohjausjärjestelmä ja myynnillä erillinen CRM-järjestelmä. Tarkoituksena ...
    • CRM-OHJELMISTON LOKALISOINTITESTAUS Case: Roihu Solutions Oy 

      Virta, Jasse (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      Tämän opinnäyteyön tavoitteena oli suunnitella ja toteuttaa CRM-ohjelmiston lokalisointitestaus Roihu Solutions Oy:lle. Lokalisointitestauksen tavoitteena on saada tarjottua ohjelmiston loppukäyttäjälle luonte-va tapa kokea ...
    • CTE - Kroonisen traumaattisen enkefalopatian vaikutus terveyteen 

      Kilpeläinen, Veeti (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      Opinnäytetyö käsittelee kontaktilajeihin liitettävän kroonisen traumaattisen enkefalopatian vaikutusta ihmisen terveyteen. Sairauden tunnistaminen ja erottelu muista aivojen rakennetta rappeuttavista sairauksista on edelleen ...
    • CULTS IN LINEAR VIDEO GAMES FROM A NARRATIVE PERSPECTIVE 

      Özden, Ufuk (2024)
      This thesis research aimed to analyse the narrative structure of linear video games that featured a setting where the players encountered a cult. The main question this research aimed to answer was how linear video games ...
    • Cultural differences in digital organizational communication 

      Takala, Henna (2022)
      The thesis aimed to understand the culture between Sweden, Finland, and Norway, and how different digital communication was between these countries. The objective was to find out which communication channels were used. The ...