"digital games" - Selaus asiasanan mukaan Opinnäytetyöt
Viitteet 1-20 / 24
-
Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game
(2024)Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This ... -
Analysing pipeline for a realistic 3D game-ready weapon
(2023)The objective of the thesis is to analyse the process of creating a realistic 3D weapon to be implemented in a console or a computer game by making a model of an AKSU-74 assault rifle from scratch. The pipeline used for ... -
Balancing and testing a skill-based progression system for a mobile card game
(2023)The aim of the study was to figure out and test what is a good skill tree balance for commissioners’ game. It was also researched what is considered to be a good pacing of skills and rewards in general. Both qualitative ... -
BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions
(2022)The aim of this thesis was to study and create a boss fight animation for a fictional game character, MauMau2000. Qualitative methods were used by analysing existing villains and their boss fight animations, and by ... -
CULTS IN LINEAR VIDEO GAMES FROM A NARRATIVE PERSPECTIVE
(2024)This thesis research aimed to analyse the narrative structure of linear video games that featured a setting where the players encountered a cult. The main question this research aimed to answer was how linear video games ... -
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game
(2023)The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ... -
Designing a Game for Emergent Gameplay : Developing Gatedelvers
(2020)Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective of this thesis was to create a design tool for adding emergence to a game and then use that tool in order to design a game ... -
Developing Tools for Audio Visualization and Data Sonification in Unreal Engine 5
(2023)This production-based thesis was aimed at exploring the possibilities of implementing audio visualization and/or data sonification in video games using Unreal Engine 5. In the first part of this thesis, an overview of ... -
Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ... -
Enhancing learning of real-life skills with storyfication : in a video game context
(2022)Storytelling has been an important part of human nature as long as humans have existed. The story is quite often one of the most important parts of any book, film, or video game. Storytelling, and more specifically, ... -
Game development for museums
(2023)Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions. The objective of the thesis ... -
Game Loops and Effective Prototyping
(2022)This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were ... -
Game props research and design: Interactivity and telling a story
(2023)Props in games are an important part of delivering immersive experience to the player. Yet when it came to available research, prop design lacked deeper studies with aspects such as narrative and interactive purposes of ... -
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ... -
Gaming on a server hosted virtual machine
(2023)The idea for this thesis emerged from interest in the three main components of the study, virtualization gaming and networking. The thesis combined all these to test and evaluate the deployment of a self-hosted, virtualized ... -
Immersive Details in Games - And how to apply them
(2021)Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated. Each element of game ... -
Introduction to 2D game development with Unity
(2021)The aim of this thesis is to introduce other developers and programmers to game development with Unity. It requires prior knowledge of C# programming. I introduce them to the game engine Unity, one of the most popular ... -
Key elements in the development of a digital prototype of an educational video game, memory match finnish
(2023)This thesis covers the development of a digital prototype of an educational game to start learning the Finnish language, using the information retrieved from the development process and game tests to identify the key ... -
Optimization of 3D Models for Mobile Games: Balancing Quality and Performance
(2024)Mobile gaming has reached a new level of popularity in recent years with an increasing number of people playing games on their smartphones daily. While smartphones have advanced significantly in terms of technology ... -
The Artificial Scarcity and Preservation of Video Games as Digital Goods
(2021)The goal of this thesis was to discuss the way digitally distributed games are kept available as cultural heritage. Digital distribution has become an increasingly popular way of dispatching games, but it makes game ...



















