Haku
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Making a game character move: Animation and motion capture for video games
(2021)
The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing ...
The difference of interactive and non-interactive animation : Prototype of a visual comparison example
(2019)
The objective of the thesis was to find the differences of interactive and non-interactive animation. The study covered the 12 principles of traditional animation and what new aspects need to be considered when making ...
BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions
(2022)
The aim of this thesis was to study and create a boss fight animation for a
fictional game character, MauMau2000. Qualitative methods were used by
analysing existing villains and their boss fight animations, and by ...
How anatomical knowledge can guide 3D creature rigging
(2022)
The objective of this thesis was to examine the possible benefits and
disadvantages of applying anatomical knowledge to the rigging of 3D creature
characters. The hypothesis was that by examining real-life muscoskeletal ...
3D Game Character Animations in Unreal Engine 5: Creation and Implementation
(2023)
Unreal Engine 5 was released in 2022, and with its new features Lumen and
Nanite making high rendering quality more obtainable with lower hardware
requirements, it will likely become a very popular game engine in the ...
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game
(2023)
The objective of this thesis was to study and examine the basic principles of
animation and fundamentals of video game animation. These studies were then
used as the basis for an animation project.
While 3D animation ...
Updating a Game’s Graphics from 2D Sprites to 3D Models
(2023)
The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques ...
Visual Effects for Stilized Video Games
(2024)
ABSTRACT
This thesis focuses on the artistic aspects of real-time visual effects (VFX) creation. Throughout the exploration, the thesis employed a structured approach to articulate a comprehensive methodology for creating ...
Designing unnerving animations for enemy characters in a three-dimensional horror game
(2024)
Enemy characters serve multiple purposes. They exist to challenge and motivate the main character to achieve their goal. Together with the main character, they drive the story through conflicts and resolutions. In the ...








