Haku
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Board game AI and minimax algorithm
(2022)
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi (Let’s catch the lion) and implement a simple AI using minimax algorithm with alpha-beta pruning optimization techinique. ...
Gamification of a sustainability strategy
(2022)
Sustainability has increased its meaning in businesses in recent years and based
on that, many companies have started to consider their impact on climate.
Gamification has also gained attention, as it can be used as a ...
Game of magic: can a card trick feel like a game?
(2024)
The cross referencing of game design and magic theory is greatly understudied. The
objective of this thesis was to find how a card trick can feel like a game and simultaneously try
to improve an existing card trick ...


