Haku
Viitteet 1-10 / 47
Rusher – Creating an Enemy Design for a Game
(2019)
The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...
Introduction to 2D game development with Unity
(2021)
The aim of this thesis is to introduce other developers and programmers to game
development with Unity. It requires prior knowledge of C# programming. I introduce them to
the game engine Unity, one of the most popular ...
Conveying Character Personality Through Illustration
(2020)
The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ...
Characteristics of Villains : Creating Story and Visual Design of Villains
(2020)
The conflict between good and evil has been one of the greatest inspiration for countless pieces of art and literature throughout history. The objective of this thesis was to research the qualities made of credible, ...
Visual aesthetics in procedurally generated environment design Creation of explorable locations in Barotrauma
(2020)
Procedurally generated content has shown its popularity in video games in recent years. However, it is crucial to guarantee the visual aesthetic aspects of computer-generated content in order to enhance the players' gaming ...
Narrative-and-Theme-Informed Game Design
(2019)
When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of ...
Approach to multi-platform game UI design
(2019)
Game developers often face unique problems when transferring their products between different platforms. Not understanding the differences between these platforms can cause difficulties and dissatisfaction for the end ...
Virtual Reality and Virtual Reality Sickness: Creation of a Virtual Reality Sickness Reduction Tool
(2020)
Virtual reality (VR) games are an increasingly popular entertainment media within the gaming industry. However, virtual reality is hindered by the effects of virtual reality sickness (similar to motion sickness). The ...
Immersive Details in Games - And how to apply them
(2021)
Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated.
Each element of game ...
Project Management in Game Design – A hypothesis
(2019)
The aim of this thesis is to create a project management plan through case studies and literature research for a Game Design Canvas. Literature research is performed into project management methods within game development. ...