Haku
Viitteet 1-10 / 11
Level flow and player guidance in a 3D multiplayer level
(2019)
The aim of this study was to analyse the effectiveness of both direct and indirect player guidance methods in achieving an optimal level flow in a 3D multiplayer level and how these methods should be used in practice. The ...
Conveying Character Personality Through Illustration
(2020)
The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ...
Iterative design of mobile game UX: Design defined by a target group
(2019)
The objective of this thesis was to examine how utilising iterative design methods can improve the user experience and usability of a mobile game’s interface. Further questions were how and when to implement user experience ...
Learning Games: Designing a card game Barkeep for bartenders
(2020)
Many workers at a bar have no education in the field. They are usually taught at the place they are, and this takes effort and time which could be used to serve more customers. The objective of this thesis was to create ...
The difference of interactive and non-interactive animation : Prototype of a visual comparison example
(2019)
The objective of the thesis was to find the differences of interactive and non-interactive animation. The study covered the 12 principles of traditional animation and what new aspects need to be considered when making ...
Principles of the visual novel genre and their practical execution
(2019)
The objective of this thesis was the video game genre of “visual novels” as well as how their principles are learned and put into practice. Extensive research of the genre was used through articles, studies and the games ...
Risks in the user interaction of alarm functionality in situation awareness systems
(2020)
This study aimed to identify how the perception of user alerts is supported by design instructions and standards, examine possible and realized risks associated with losing situational awareness regarding alerts, and report ...
DEVELOPMENT OF TOURISM IN FINLAND: How to attract Russian tourists to Kymenlaakso?
(2021)
Finland is a unique tourist destination. Tourists worldwide are interested in its untouched nature, pristine wilderness, and leisurely lifestyle. Foreign tourists are intrigued by this country, craving to visit it one day. ...
Utilization of Microalgae in Nutrient Recovery – Landfill Leachate and Effluents from a Biogas plant
(2022)
Landfill leachate and digestate from biogas plants have a high concentration of both macronutrients and micronutrients, which favor the growth of microorganisms like microalgae. Microalgae-based wastewater treatments relied ...
How to improve the employability of non-Finnish speaking foreign students in healthcare industry in South Savo and Kymenlaakso regions
(2022)
This study focused on mapping the current scenario of healthcare in Finland and providing relevant data to be used by South-Eastern Finland University of Applied Sciences’ (Xamk) Talent Boost team when designing and ...