"electronic sports" - Selaus asiasanan mukaan Opinnäytetyöt (Avoin kokoelma)

    • The Impact of Mental Health Professionals in FPS Esports 

      Bonekamp, Jorit Maarten (2023)
      Mental health is an important topic when it comes to esports. Many organizations and players started focusing and prioritizing mental health more over the last few years. Often described are the dangers and negative health ...
    • The Impact of the COVID-19 Pandemic on Esports, Motorsports and Simracing 

      Knoll, Max (2023)
      This thesis discusses the complex effects of the Coronavirus pandemic on esports, motorsports, and sim racing, three unmistakable however interconnected domains of sports and entertainment. Before the pandemic, esports, ...
    • The Impact of Toxic Behaviour on First-Person Shooter Players 

      Nwanta, Osita (2023)
      First-person shooter (FPS) games are intensely competitive, demanding coordination and teamwork, making communication and collaboration indispensable for success in the in-game experience. Nevertheless, toxic behaviour ...
    • The Influence of Esports Stakeholders on Consumer Purchase Behavior 

      Standaert, Hendrik (2023)
      Esports branded peripherals made an appearance ever since technology brands such as Logitech and HyperX entered the esports scene. With a shift in the marketing space towards sponsored and affiliate marketing, this research ...
    • Why Esports Should Have a Place in the Olympics 

      Morris, Craig (2023)
      After esports made an appearance as a demonstration sport in the Jakarta Asian Games, it has once again come into question whether esports can be a sport in the Olympics. Although in recent times, esports has seen a ...