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Starting a Game Studio
(2020)
The purpose of this thesis was to create a theoretical foundation for starting a game studio by researching the game industry and business planning, and to follow the process of starting a game studio in practice all the ...
Learning from the Giants: Characteristics of a Digital Comics-Reading Platform
(2022)
The aim of the thesis was to identify the concepts and implementation of digital business on some leading Asian webcomic reading platforms. The research questions were posed at discovering the key characteristics of the ...
Business Plan of a Wellness Startup
(2023)
The aim of this thesis was to develop a comprehensive business plan for a wellness startup using the Business Model Canvas as a tool for business planning. The thesis employed practice-based research methods
to gather ...
Enhancing customer experience management through servitisation models in E-commerce industry of India
(2023)
This thesis aims to thoroughly study the impact of servitization on customer experience management (CEM) in the e-commerce industry, emphasizing business models and concepts. A proper understanding of the elements that ...



