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Survey on Esports Player Organizations in Finland
(2020)
This thesis was commissioned by the Finnish Esports Federation (SEUL). SEUL is working as a national union for computer, console, mobile and other electronic sports in Finland. SEUL strives to increase the visibility of ...
Benefits of physical training in esports: do esports players experience physical training beneficial for successful gaming?
(2020)
The purpose of this survey was to collect straight data from esports players globally to find out the possible similarities about experiencing physical training beneficial and how it contributes to more successful ...
The Impact of the COVID-19 Pandemic on Esports, Motorsports and Simracing
(2023)
This thesis discusses the complex effects of the Coronavirus pandemic on esports, motorsports, and sim racing, three unmistakable however interconnected domains of sports and entertainment. Before the pandemic, esports, ...
Psychological Aspects of Esports Development in the Russian Federation
(2023)
This thesis explored the study of psychology in the context of esports and aimed to uncover the complex in-terplay of cognitive and emotional factors that influence player performance. The main objective of the study was ...
Finnish football clubs' understanding and goals regarding e-football
(2023)
Tässä opinnäytetyössä tutkittiin Suomen Palloliiton jäsenseuroja. Tavoitteena oli saada selville heidän ymmärryksensä ja tavoitteensa e-jalkapallosta. Kvantitatiivinen tutkimus tehtiin vapaaehtoisella kyselyllä, joka ...
Cold Email Marketing Effectiveness and Localisation in Esports
(2021)
Recently, Techsembly, an eCommerce and SaaS localisation solution company, has reached its second anniversary. Celebrating this anniversary, Techsembly has announced that they are looking into marketing their products and ...
Effects of Caffeine on Performance in Esports
(2022)
Tämän opinnäytetyön tavoitteena oli tutkia kofeiinin vaikutusta suorituskykyyn e-urheilussa. Tutkimuksessa kerättiin dataa jota analysoimalla osoitetaan pitäisikö e-urheilijan käyttää kofeiinia jos hän haluaa optimoida ...
Players Manual to Self-Development in Esports
(2021)
Tämän opinnäytetyön tilasi Incoach oy. Incoach on suomalainen yritys, jonka liiketoiminta perustuu e-urheiluvalmennuspalvelujen tarjoamiseen yksityishenkilöille ja oppilaitoksille. He halusivat e-urheiluun liittyvää ...
Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market
(2022)
The different generations have been defined by many academic articles. This phenomenon plays nowa-days an important role in marketing strategies. These marketing strategies could be implemented in social media, which ...
The Impact of Toxic Behaviour on First-Person Shooter Players
(2023)
First-person shooter (FPS) games are intensely competitive, demanding coordination and teamwork, making communication and collaboration indispensable for success in the in-game experience. Nevertheless, toxic behaviour ...









