Haku
Viitteet 11-12 / 12
The Impact of GetOnline LAN Party on Youth and Young Adults: A Case Study of Garde-Party in Kajaani, Finland.
(2024)
The goal of this thesis was to examine how GetOnline LAN Party affects young individuals in Kajaani. The
thesis studied their experiences, social interactions, and personal development during and after the event.
The ...
Monetization in Esports Events in Finland
(2024)
Esports has become a fast-growing industry during the past decade, gathering a growing audi-ence. Esports events are becoming more popular all around the world. This thesis aimed to analyze monetization of esports events ...

